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Matrix19.DOC
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1994-06-20
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8KB
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336 lines
***********************************
* Description Of The Matrixsystem *
***********************************
In the matrixsystem are 30 nodes, which are devided into
1 CPU , 14 SPU , 2 IOP , 8 DS , 1 SAN , 4 SN .
In all datastores together can 50200000 NuYen be found.
Central Processing Unit CPU: 1
--------------------------------
You are standing in the beating heart of the system, the CPU. On the walls
you see pulsating energy of data.
Gamemastering Notes:
The CPU is a purple-7 node.
The node is protected by nothing .
Sub Processing Unit: 1
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a green-2 node.
The node is protected by nothing .
Sub Processing Unit: 2
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a green-4 node.
The node is protected by nothing .
Sub Processing Unit: 3
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a red-5 node.
The node is protected by Access-IC (rating 5, white IC) .
Sub Processing Unit: 4
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a red-6 node.
The node is protected by Killer-IC (rating 10, gray IC) .
Sub Processing Unit: 5
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a red-7 node.
The node is protected by Deadly IC (rating 11, black IC) .
Sub Processing Unit: 6
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a red-6 node.
The node is protected by nothing .
Sub Processing Unit: 7
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a orange-6 node.
The node is protected by nothing .
Sub Processing Unit: 8
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a orange-5 node.
The node is protected by nothing .
Sub Processing Unit: 9
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a black-10 node.
The node is protected by Trace-IC (rating 14, gray IC) .
Sub Processing Unit: 10
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a green-4 node.
The node is protected by nothing .
Sub Processing Unit: 11
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a green-7 node.
The node is protected by nothing .
Sub Processing Unit: 12
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a purple-7 node.
The node is protected by Access-IC (rating 13, white IC) .
Sub Processing Unit: 13
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a red-9 node.
The node is protected by nothing .
Sub Processing Unit: 14
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a orange-6 node.
The node is protected by nothing .
Input Output Port I/OP: 1
---------------------------
You standing in front of a door.
Gamemastering Notes:
The IOP is a black-9 node.
The node is protected by Tar Pit-IC (rating 12, gray IC) .
Input Output Port I/OP: 2
---------------------------
You standing in front of a door.
Gamemastering Notes:
The IOP is a red-7 node.
The node is protected by nothing .
System Access Node SAN: 1
---------------------------
You standing in a big room. There is a special connection to another
matrixsystem.
Gamemastering Notes:
The SAN is a red-5 node.
The node is protected by Deadly IC (rating 6, black IC) .
Salve Node SN: 1
------------------
You are standing in a terminal room. You see many switches and buttons.
Gamemastering Notes:
The SN is a purple-8 node.
The node is protected by nothing .
Salve Node SN: 2
------------------
You are standing in a terminal room. You see many switches and buttons.
Gamemastering Notes:
The SN is a purple-9 node.
The node is protected by Access-IC (rating 7, white IC) .
Salve Node SN: 3
------------------
You are standing in a terminal room. You see many switches and buttons.
Gamemastering Notes:
The SN is a purple-11 node.
The node is protected by nothing .
Salve Node SN: 4
------------------
You are standing in a terminal room. You see many switches and buttons.
Gamemastering Notes:
The SN is a black-10 node.
The node is protected by nothing .
DataStore (DS) 1
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a red-7 node. There is a datafile with a size of
80 Mp, the informationvalue for each Mp is 5000 NuYen,
so that the whole value of the information is 400000 NuYen.
The node is protected by nothing .
You can found important datas , protected by Scramble-IC (rating 9, white IC) .
DataStore (DS) 2
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a orange-7 node. There is a datafile with a size of
70 Mp, the informationvalue for each Mp is 10000 NuYen,
so that the whole value of the information is 700000 NuYen.
The node is protected by Scramble-IC (rating 7, white IC) .
You can found important datas , protected by nothing .
DataStore (DS) 3
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a black-9 node. There is a datafile with a size of
90 Mp, the informationvalue for each Mp is 500000 NuYen,
so that the whole value of the information is 45000000 NuYen.
The node is protected by Killer-IC (rating 10, gray IC) .
You can found important datas , protected by nothing .
DataStore (DS) 4
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a black-12 node. There is a datafile with a size of
50 Mp, the informationvalue for each Mp is 50000 NuYen,
so that the whole value of the information is 2500000 NuYen.
The node is protected by Tar Baby-IC (rating 15, gray IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 5
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a purple-8 node. There is a datafile with a size of
100 Mp, the informationvalue for each Mp is 5000 NuYen,
so that the whole value of the information is 500000 NuYen.
The node is protected by Deadly IC (rating 11, black IC) .
You can found important datas , protected by nothing .
DataStore (DS) 6
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a purple-11 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by nothing .
You can found nothing of interest , protected by nothing .
DataStore (DS) 7
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a orange-6 node. There is a datafile with a size of
90 Mp, the informationvalue for each Mp is 10000 NuYen,
so that the whole value of the information is 900000 NuYen.
The node is protected by Access-IC (rating 5, white IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 8
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a orange-3 node. There is a datafile with a size of
80 Mp, the informationvalue for each Mp is 2500 NuYen,
so that the whole value of the information is 200000 NuYen.
The node is protected by nothing .
You can found important datas , protected by nothing .